Pieces
1. Deck of Playing Cards.
2. 2 20-sided dice.
3. Paper to calculate scores (optional)
Rules
1. Each player starts with 5 cards.
2. First player to reach over 100 points, wins the game.
3. Roll 2 20-sided dice at the same time.
4. Match the sum of the two dice with a combination of our cards or the highest combination less than that sum.
5. The player who gets the highest number without going over gets the opponent's cards.
6. If we tie, then we re-roll the dice.
7. Draw cards after each round so each players has 5 cards.
Objective
This is a card game where each player would start with 5 cards in their hand and place the deck on the table. Each player will take turns rolling 2 20-sided dice at the same time and the result of the dice will be the sum total of the dices that player will try to make per round. Each player can use as many cards they like in their hand to get the closest number as a result of the sum total of the dice without going over wins the round. When the player wins the round, they take the losing player's cards along with your cards that each player used and place it onto the winning player's pile. If each player gets a tie result, then they must re-roll the dice again for another round. Every round, each player must draw until they have 5 in their hand.
The cards indicate how many points are calculated by scores.
Cards: A 2 3 4 5 6 7 8 9 10 J Q K
Points: 1 2 3 4 5 6 7 8 9 10 11 12 13
The first player to score over 100 points on their pile, wins the game.
My first partner and I came up with a rule that allows us to play test to see if the rules made sense. The game started as a math term game that allows us add the total number of cards that would equal or over 100 points. As the result of the game, it was a bit slow from the start. The rules were changed so it would have the element of speed. We suggest that using two 20 sided dice would made the game go faster and it would be more clear on how the objective of the game would be finish.
My second partner would make this game similar to "Speed" the fastest card game. The game was finished fast but it completely made it into a different game almost similar to "Speed." The rules were changed and it allows us to keep rolling the 20 sided dice to see if we like or hate what we roll.
The game turned out fun for play testing. The core mechanic of this game is strategy and challenging against other players, who are competing into various games. The rules applied when the players must focusing on how to win the game of math.